![]() “ Already, we partner with many online safety organisations around the world and as part of our ongoing expansion in Europe we are expanding our network even further. “With such a huge community we have a duty to make sure Roblox is a safe and welcoming community for all our users – our work on privacy and safety is never done,” Higgins said. With a massive player base of over 90 million users, Roblox is able to see what measures work and what needs adjustment when it comes to ensuring safety and civility. I don’t think they are given as much thought as they deserve.” Higgins, who worked in child safeguarding for years, specifically helps Roblox develop “ resources to give children and their parents the tools to create a safe environment to play and learn.” She continued, “ My role at Roblox is to make sure players are safe and happy online but also that they’re having fun! Games are a virtual playground they’re where kids learn new skills, communicate with others, build resilience and hang out with their mates. Thankfully, Roblox is taking digital safety very seriously, and at Casual Connect London, Laura Higgins, Director of Community Safety & Digital Civility, will talk about this topic as part of a panel with Pete Hickman, Producer, Digital Entertainment and Games, BBC Worldwide, Vernon Jones, Head of Safety, MovieStarPlanet and Shai Samet, Founder and President, kidSAFE Seal Program. ![]() This is perhaps even more critical in an era where so much of online discourse via gaming, social media or elsewhere has unfortunately become toxic. The game naturally draws kids into its world with its family-friendly style, but any time parents allow their children to go online, safety is of the utmost concern. ![]() In 2006, many years before Minecraft was a glimmer in developer Mojang’s eyes, Roblox was launched and introduced the idea of a sandbox-style, massively multiplayer game creation system to players of all ages. ![]()
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